Today I am going present a tutorial on modelling a common surface pattern seen on metal surfaces. At the beginning, I should say thy that this tutorial may not suitable for absolute beginners, and the dimensions I am using are only approximate values, so you could change them as you like. Create a cylinder with [...]
Normal maps are very useful when modelling for 3D Games and for low poly applications. From today’s tutorial I am going to teach you how to bake a seamless, repeatable normal map. You can use this method to generate normal map using from any patterned/textured surface. Only limitation is, the surface you are using should [...]
Today I am going to present a tutorial on modelling diamond using 3D Max. Though it is having a simple and symmetrical object, it is not straight forward to model using the basic objects available with 3D Max. From this tutorial I will guide you to model a diamond within few minutes time, surely within [...]
If you going to model any industrial type 3D model with pipe works, you will surely need to have several pipe fittings including bens and T’s. In most if these industrial pipe-works the fittings are connected through flanges using nuts and bolts. Therefore, for this tutorial I have selected to model a high-quality 90° bend [...]
This is a useful tutorial is on modelling a high-quality threaded bar (threaded rod or screw threads) using 3D Max with a perfect mesh.