Creating a Leather Bound Book
Start a new 3d max scene, go to left viewport and create a Cylinder with following specifications.
Select the Cylinder and right click on the viewport and convert the Cylinder into Editable Poly. Go to Polygon sub-object level, Select and delete all the planer surfaces.
Select all the remaining Surfaces (<Ctrl> + A) and drag through the viewport with holding the <Shift> key. Select Clone To Object from the Clone Part of Mesh dialog box and press OK. Select all the surfaces of one of the two copies and flip the polygons by clicking Flip button in the Edit Polygons rollout. Without unselecting the polygons, press the small button in front of the Extrude button in the Edit Polygons rollout, and set the Extrude height to 18.0 and select Group as the Extrusion Type and press OK.
Exit from the sub-object level, turn on Snap, Select the early copied object and move the object to the opening of the other object.
Attach the both objects, Go to Vertex sub-object level, Select and weld all the vertices.
Go to Polygon sub-object level and select the faces which will be covered by the cover of the book (the two bigger surfaces and newly attached part).
Make sure to switch on snap, and drag the selected Polygons through the viewport with holding the <Shift> key. Select Clone To Object from the Clone Part of Mesh dialog box and press OK. Place the cover object and place it on the place where it should be.
Hide the book object. Go to top viewport, Edge sub-object level and select all the horizontal edges from the viewport.
Press the small button in front if the Connect button in the Edit Edges rollout and set Connect Edge Segments to 2 and press OK. Scale the selected edges through X axis and place new edges closer to existing edges.
Select all the vertical long edges from the top view port and do the same did for horizontal edges.
Go to Polygon sub-object level, and select all the boundary vertices (refer the figure below)
Press the small button in front of the Extrude button in the Edit Polygons rollout and set Extrusion Height as 0.4 and Extrusion type as Local Normal, then press OK. Exit from the sub-object level and apply MeshSmooth modifier from the Modifier List. Right click on the viewport and unhide all to see the other part of the book. Now the work is completed.
Render and see how it looks like.
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Hi, i have a problem, when i put the coords in the parameters he automaticaly transforms in meters, for example: if i put 3.2 in radius it transforms in 3.2m and the cylinder gets very big.Sorry for my bad english.
That’s because your unit system is set to Metric. To correct it go,
Customize -> ‘Units Setup’ and Enable ‘Generic Units’
Thanks it works.
But now i encountered another problem, i don’t understand this part: “Go to Polygon sub-object level, Select and delete all the planer surfaces.” Becouse my english sux.I didnt found any Polygon sub-object level, can you tell me where it is, sorry if i piss you off, but i realy want to learn this program. Thank you , again!
You should be a newcomer to 3d max. I recommended going through 3d max reading materials and tutorial lessons comes with the software pack. It is the best way to begin. Few years back, when I was new, I also started using them. If you don’t have them, you will be able to download them through their site.
However answer for your question is,
When you converted an object to an Editable Poly, you will be seen a wording “Editable Poly” under the modify tab, just under the “Modifier List”. When you click the small “+” mark in front of the “Editable Poly” you will be seen a list of sub-object levels under “Editable Poly”. Select “Polygon” from that list, go back to viewport and select all the planer surfaces (except covered surfaces, see the figures if not clear). Hope you will be able to do it this time.
Thank you, it works, but i needed to skip the part with the SNAP i don’t know where it is , but i made a kind of book.
Yes, i watched the movies from the beggining,but i didn’t understand many things,but i will watch again.The last thing with who i piss you off is where is the SNAP , in sub-object level i have just: Vertex,Edge,Border,Polygon,Element.
It says ” exit the sub-object level, and turn on snap” . Well, i exited the sub object level but i didn’t found any snap tool or something. Thankx again!
Snap is not a sub-object level. It is a tool in the tools-bar. You can simply turn on Snap by pressing ’s’ in keyboard. Press ’s’ again to turn off.
Thanks a lot for your help guys, this is my creation: [URL=http://img691.imageshack.us/i/bookq.png/][IMG]http://img691.imageshack.us/img691/7805/bookq.png[/IMG][/URL].
Thanks again. Bye.
Hi,
I have problems with all of the 3rd paragraph. You say select all the objects. I only have the one arc. I select the arc and holding the shift key I drag across the view window, but all I make is a selection box. I do this in the left view window. I don’t see the word clone at all in any mesh tab or sub group of mesh. You don’t say how to make the square parts of the book. I’m using the 2009 edition. I tried to use the Help tab but it only shows me script commands.
Thanks for any help you ca give me.
When you create a Cylinder object with given settings, you will get a piece of a cylinder. There will be 4 flat faces (top & bottom of the cylinder & two faces on radial direction), and the rest of the faces will by curved faces (these curved faces make the outer circular body of the cylinder). Keep these circular faces and delete all the flat faces. Now you are having a part of a cylinder. That’s what you have seen as a arc on the viewport. Select the remaining faces and drag……… (& continue the tutorial)
Hope you will be able to do the job this time. If not let me know, I would like to help you.
Thanks for the tutorial
it was really useful
please for this tutorial any video, because i don’t understand in english…
Thanks for the tutorial,
Just wondering where can i find the ‘mesh dialogue box’?
‘Select Clone To Object from the Clone Part of Mesh dialog box and press OK’…
Thanks and kindly advise
Don’t worry about the Dialogue box; you just do steps by steps as I mentioned. Make sure that you are in the “Polygon” sub-object level and you have select “Select and Move” toggle when you dragging the selected faces. When you leave your finger from left mouse button after dragging, the “Clone Part of Mesh” dialogue will appear. Select “Clone to Object” out of the two options and press OK.
Hope this will helps to clear your problem.
Hey buddies, first of all thanks for the tutorial. But a don’t understand this section ‘Go to Polygon sub-object level, and select all the boundary vertices (refer the figure below)’. What mean by ’select all the boundary vertices’? its polygon na?. Then how we get the vertices? help me to fullfill this and thanks again.